Glossary

Project Management glossary

129 key terms and acronyms from across Project Management certifications, in plain English. Definitions are simplified for learning; the official exam outlines are authoritative.

Actual Cost (AC)
The real cost of work completed.
Adaptation
An empirical pillar: adjusting the work or process as soon as inspection shows a need.
Agile
An iterative, incremental approach to delivering work that values collaboration, customer feedback and adapting to change.
Alpha (significance level)
The threshold (often 0.05) below which a p-value is treated as statistically significant.
Alternative hypothesis
The claim that there is a real difference or effect, accepted only if the data are strong enough.
Analyze
The DMAIC phase that identifies root causes using statistical tools.
ANOVA
Analysis of Variance: a test for whether the means of three or more groups differ.
Backlog
A prioritised list of work in agile.
Baseline
The approved plan against which performance is measured.
Black Belt
A practitioner who leads larger improvement projects full-time, applies advanced statistics, and coaches Green Belts.
Burndown chart
A chart showing remaining work over time within an iteration or release.
Business analysis
Identifying needs and recommending solutions.
Business case
The justification for the project; must remain valid.
Business value
The worth a project delivers to the organisation.
Certified Scrum Trainer (CST)
A trainer accredited by Scrum Alliance to teach the official CSM course and certify candidates.
Change control
A process for evaluating and approving changes.
Confidence interval
A range that is likely to contain the true value, expressing the uncertainty in an estimate.
Continuous improvement
The ongoing practice of inspecting and adapting the process to do better.
Control
The DMAIC phase that sustains improvements with control plans and monitoring.
Control plan
A document setting out how the improved process will be monitored and maintained.
Correlation
A measure of how strongly two variables move together.
Critical path
The longest sequence of dependent tasks; sets minimum duration.
Critical to Quality (CTQ)
The specific, measurable customer requirements a process or product must meet.
Daily Scrum
A short daily event for the Developers to inspect progress and plan the next day's work.
Defect
Any output that fails to meet a customer requirement (a CTQ).
Define
The first DMAIC phase: framing the problem, scope, customer needs and project charter.
Definition of Done
A shared, agreed checklist of what must be true for work to be considered complete.
Descriptive statistics
Summaries of data such as the mean, median and standard deviation that describe a sample.
Design of Experiments (DOE)
A structured way to test several input factors at once to see how they affect the output.
Developers
The team members who do the work of building a usable Increment each Sprint.
DMAIC
The core improvement method: Define, Measure, Analyze, Improve, Control.
DPMO
Defects Per Million Opportunities: a standardised measure of defect rate.
Earned Value (EV)
The budgeted value of work actually completed.
Empirical process control
Managing work through transparency, inspection and adaptation rather than detailed up-front plans.
Exception report
A report produced when a tolerance is forecast to be breached.
Extreme Programming (XP)
An agile framework emphasising technical practices such as pair programming and test-driven development.
Factor
An input variable that is deliberately changed in a design of experiments.
Fishbone diagram
A cause-and-effect (Ishikawa) diagram for brainstorming root causes.
FMEA
Failure Mode and Effects Analysis: a method to anticipate and prioritise risks.
Highlight report
Regular progress report to the project board.
Hybrid
A blend of predictive and agile.
Hypothesis test
A statistical test used to decide whether a difference or effect is real or due to chance.
Impediment
Anything that blocks or slows the team, which the Scrum Master helps to remove.
Improve
The DMAIC phase that develops, pilots and implements solutions to the root causes.
Increment
A usable, "Done" step toward the Product Goal produced during a Sprint.
Incremental
Delivering the product in working pieces.
Inferential statistics
Methods that draw conclusions about a wider population from a sample, central to the Black Belt Analyze phase.
Inspection
An empirical pillar: regularly checking artifacts and progress toward goals.
Issue
A relevant event that has happened and needs handling.
Iterative
Repeating cycles to refine the product.
Kaizen
A philosophy and practice of continuous, incremental improvement.
Kanban
A method that visualises work on a board, limits work in progress and manages flow.
Lean
An approach focused on maximising value and eliminating waste in a process.
Lessons learned
Knowledge gained, captured for future projects.
Lessons log
A record of lessons to learn from and apply.
Manage by exception
Escalate only when tolerances are forecast to be exceeded.
Measure
The DMAIC phase that maps the process and quantifies current performance with data.
Measurement System Analysis (MSA)
A check that the way data is measured is accurate and consistent.
Milestone
A significant point or event in a project.
Minimum Viable Product (MVP)
The smallest version of a product that delivers value and validates learning.
Multiple regression
Regression that models an output from several input variables at once.
Non-normal data
Data that does not follow a normal distribution, requiring different tests or transformations - a Black Belt concern.
Normal distribution
A symmetric, bell-shaped distribution that many statistical tests assume.
Null hypothesis
The default assumption of no difference or no effect that a test tries to disprove.
P-value
The probability of seeing the data (or more extreme) if the null hypothesis were true; small values suggest a real effect.
Pareto chart
A bar chart ordering causes by frequency to find the vital few.
PDU
Professional Development Unit: the unit of continuing education used to maintain PMI certifications.
PID
Project Initiation Documentation - the project's baseline.
Planned Value (PV)
The budgeted value of work planned.
Poka-yoke
Mistake-proofing: designing a process so errors are hard or impossible to make.
Predictive
A plan-up-front, waterfall approach.
Predictive (waterfall)
Planning the project in detail up front.
PRINCE2
A structured, process-based project management method.
Principle
A guiding obligation every PRINCE2 project follows.
Process
A set of activities for a part of the project lifecycle.
Process capability (Cp, Cpk)
Indices that compare how well a process meets its specification limits.
Process map
A diagram of the steps in a process, used to understand and improve flow.
Procurement
Acquiring goods or services from outside the team.
Product
A deliverable or output of the project.
Product backlog
An ordered list of everything that might be needed in the product, maintained by the product owner.
Product Goal
The longer-term objective for the product; the commitment for the Product Backlog.
Product owner
The person accountable for maximising value by managing and prioritising the product backlog.
Project
A temporary effort to create a unique product or result.
Project board
The group that directs the project.
Project charter
A document that defines a project's problem, scope, goals, team and timeline.
Project lifecycle
The phases a project passes through.
Project manager
The person who manages the project day to day.
Quality
Meeting the agreed requirements of a product.
Regression
A statistical method that models the relationship between variables.
Requirement
A documented need a solution must satisfy.
Retrospective
A recurring meeting where the team reflects on how to improve its process.
Risk
An uncertain event that could affect objectives.
Risk register
A log of identified risks and responses.
Scope
The work required to deliver the product.
Scope creep
Uncontrolled growth of scope.
Scrum
An agile framework using fixed-length sprints, defined roles, events and artifacts to deliver work incrementally.
Scrum Education Unit (SEU)
The unit of continuing education used to renew Scrum Alliance certifications such as the CSM.
Scrum master
A servant leader who helps the team follow agile practices, removes impediments and facilitates events.
Scrum Team
The Scrum Master, Product Owner and Developers working together; small, cross-functional and self-managing.
Scrum values
The five values that guide Scrum behaviour: commitment, focus, openness, respect and courage.
Self-managing team
A team that decides internally who does what, when and how, rather than being directed externally.
Servant leadership
A leadership style focused on enabling and supporting the team - removing blockers, coaching and facilitating - rather than commanding.
SIPOC
A high-level process map of Suppliers, Inputs, Process, Outputs and Customers.
Six Sigma
A data-driven methodology for reducing defects and variation in a process to improve quality.
Sprint
A short, time-boxed iteration (often one to four weeks) in which a team delivers a usable increment.
Sprint / iteration
A short, fixed agile delivery cycle.
Sprint Backlog
The set of Product Backlog items selected for the Sprint plus the plan to deliver them.
Sprint Goal
The single objective for a Sprint; the commitment for the Sprint Backlog.
Sprint Planning
The event that starts a Sprint, where the team plans the work and sets the Sprint Goal.
Sprint Retrospective
An event where the Scrum Team reflects on how it works and plans improvements for the next Sprint.
Sprint Review
An event near the end of a Sprint to inspect the Increment with stakeholders and adapt the Product Backlog.
Stage
A management section of the project.
Stakeholder
Anyone with an interest in the product or its outcomes, whose collaboration the team seeks.
Statistical Process Control (SPC)
Using control charts to monitor a process and detect unusual variation over time.
Tailoring
Adapting PRINCE2 to the project's context.
Theme / practice
An aspect managed continuously (e.g., risk, quality).
Time-box
A maximum fixed duration set for a Scrum event so it does not run long.
Tolerance
The permitted deviation before escalation is needed.
Transparency
An empirical pillar: the work and process are visible to those who do and receive it.
Type I error
Rejecting a true null hypothesis - a 'false alarm'.
Type II error
Failing to reject a false null hypothesis - a 'missed effect'.
User story
A short, plain-language description of a feature from the user's perspective.
Value-driven delivery
Prioritising and delivering the highest-value work first.
Variation
The natural or special-cause spread in process outputs that Six Sigma works to reduce.
Velocity
A measure of how much work a team completes per iteration, used for planning.
Voice of the Customer (VoC)
The expressed needs and expectations of the customer that drive requirements.
WBS
Work Breakdown Structure - decomposition of work.
Work in progress (WIP) limit
A cap on how many items can be in a stage at once, used in Kanban to improve flow.
Work package
The work assigned to a team to produce products.