Flashcards · Project Management

CSM Flashcards

beginner 28 cards

Free flashcards for CSM: flip each card to reveal the definition. Built from the CSM glossary as a study aid, these are concept checks, not real exam questions.

By The Exam Atlas Editorial Team · Verified 2026-06-06

All 28 terms

Scrum
A lightweight framework for delivering value in short cycles, built on empirical process control and a small set of roles, events and artifacts.
Agile
An iterative, incremental approach to delivering work that values collaboration, customer feedback and adapting to change.
Empirical process control
Managing work through transparency, inspection and adaptation rather than detailed up-front plans.
Scrum Master
A servant leader who helps the team understand and apply Scrum, facilitates events and removes impediments.
Servant leadership
A leadership style focused on enabling and supporting the team - coaching, facilitating and removing blockers - rather than commanding.
Product Owner
The person accountable for maximising the value of the product by managing and ordering the Product Backlog.
Developers
The team members who do the work of building a usable Increment each Sprint.
Scrum Team
The Scrum Master, Product Owner and Developers working together; small, cross-functional and self-managing.
Sprint
A fixed-length cycle (typically up to a month) that contains all the other Scrum events and produces an Increment.
Sprint Planning
The event that starts a Sprint, where the team plans the work and sets the Sprint Goal.
Daily Scrum
A short daily event for the Developers to inspect progress and plan the next day's work.
Sprint Review
An event near the end of a Sprint to inspect the Increment with stakeholders and adapt the Product Backlog.
Sprint Retrospective
An event where the Scrum Team reflects on how it works and plans improvements for the next Sprint.
Product Backlog
An ordered, evolving list of everything that might be needed in the product, owned by the Product Owner.
Sprint Backlog
The set of Product Backlog items selected for the Sprint plus the plan to deliver them.
Increment
A usable, "Done" step toward the Product Goal produced during a Sprint.
Product Goal
The longer-term objective for the product; the commitment for the Product Backlog.
Sprint Goal
The single objective for a Sprint; the commitment for the Sprint Backlog.
Definition of Done
A shared, agreed checklist of what must be true for an Increment to be considered complete; the commitment for the Increment.
Scrum values
The five values that guide Scrum behaviour: commitment, focus, openness, respect and courage.
Transparency
An empirical pillar: the work and process are visible to those who do and receive it.
Inspection
An empirical pillar: regularly checking artifacts and progress toward goals.
Adaptation
An empirical pillar: adjusting the work or process as soon as inspection shows a need.
Impediment
Anything that blocks or slows the team, which the Scrum Master helps to remove.
Self-managing team
A team that decides internally who does what, when and how, rather than being directed externally.
Time-box
A maximum fixed duration set for a Scrum event so it does not run long.
Certified Scrum Trainer (CST)
A trainer accredited by Scrum Alliance to teach the official CSM course and certify candidates.
Scrum Education Unit (SEU)
The unit of continuing education used to renew Scrum Alliance certifications such as the CSM.